Waddle Knight 2: Pantheon Demo
A downloadable game for Windows
Waddle Knight 2 is a completely non-profit fangame, and was made entirely for fun, and to show my love for the Kirby series. There will never be any advertisements of any kind on anything related to Waddle Knight 2, and the game will always be free. I will not accept donations for my work on Waddle Knight 2.
Every background, tile, music track, most sound effects, most sprites, characters, and world is owned and created by HAL Laboratory & Nintendo, and I do not claim ownership of these assets.
Please purchase the latest official Kirby games released by HAL Laboratory & Nintendo to support Kirby series. Every sprite in the game is not owned by me, as most were created by HAL Laboratory & Nintendo, while all the sprites that weren't are credited with links in the credits.txt file and at the bottom of the page.
Please check out my Twitter, Bluesky, and YouTube channel for updates:
https://twitter.com/DevWaddle20644
www.youtube.com/@WaddleDev
https://bsky.app/profile/waddledev.bsky.social
WARNING: Waddle Knight 2 is a very challenging game that will put your skills to the test! Above all else, Waddle Knight 2 is intended to be played for fun, and isn't intended to make the player angry or frustrated, but the game itself is very hard.
Waddle Knight 2: Pantheon Demo is a demo for the upcoming Kirby fangame, Waddle Knight 2. Fight against 30* challenging bosses and collect over 100 medals in this Hollow Knight-inspired Boss Rush game!
● Boss Rush gameplay, with some of the bosses you defeat granting you ability-unlocking Blue Medals!
● 30* highly detailed, challenging boss battles.
● Gameplay inspired by Hollow Knight, with some mechanics inspired by Cuphead.
● New abilities including Charge Attack, Spear Throw, and Glide!
● 3 new companions, alongside Bronto Burt.
● Flying boss fights where you ride on the back of Bronto Burt, with Shoot 'Em Up gameplay!
● ~100 medals for you to collect by defeating bosses as fast as possible, and taking the least amount of damage possible!
● A few secrets to discover if you collect enough medals...
● Highly difficult, but not intentionally annoying or frustrating boss fights.
● Controller support and highly recommended.
Credits:
Every background, tile, music track, most sound effects, most sprites, characters, and world is owned and created by HAL Laboratory and Nintendo, and I do not claim ownership of these assets.
Some sound effects and gameplay ideas are taken from Team Cherry's Hollow Knight, and I do not claim ownership of them. Please purchase Team Cherry's Hollow Knight, as it was heavy inspiration for me to create this game.
Some gameplay ideas also taken from Studio MDHR's Cuphead, and I do not claim ownership of them. Please purchase Studio MDHR's Cuphead, as it was heavy inspiration for me to create this game.
Please go check out Kirby Galaxy Gamble Stories and Kirby's Cosmic Clash, as their communities are what gave me motivation to continue working on this game.
Waddle Knight 2 was created using Game Maker Studio 2.
execute_shell_simple extension by YellowAfterLife
Retro Palette Swapper by pixelatedpope
Input by Juju Adams, Alynne Keith, and Friends
TweenGMX by Stephen Loney
Certain effect and attack sprites from Dragon Ball Z Supersonic Warriors by Banpresto.
Certain effect and attack sprites from Mega Man X4 by Capcom.
Title Card by SubSandwich
New Bronto Burt sprites by SubSandwich
Planet Robobot Bronto Burt by Lenox, edited by SubSandwich: https://www.deviantart.com/lenoxmst/art/Planet-Robobot-Bronto-Burt-Sprite-604489...
Marx Soul Compound Eye Sprites by zuperZACH
Bandana Waddle Dee (Kirby Super Star Ultra-Style) by gameboy09: https://www.spriters-resource.com/submitter/gameboy09/
Bandana Waddle Dee by sans6464: https://www.deviantart.com/sans6464/art/Bandana-dee-Sprite-Sheet-By-Sans6464-777...
Big Bronto Burt by Whispy: https://www.spriters-resource.com/submitter/Whispy/
Return to Dream Land HUD and Planet Robobot Text Box by FieryExplosion based off Nintendo/HAL Laboratory content: https://www.spriters-resource.com/submitter/FieryExplosion/
Kracko (Kirby Super Star Ultra-Style, Expanded) by Modeling Clay: https://www.spriters-resource.com/submitter/Modeling+Clay/
Ice Dragon by Ballad: https://www.spriters-resource.com/submitter/ballad/
Mega Titan and Gobbler sprites ripped from HAL Laboratory and Nintendo's Kirby & The Amazing Mirror by Frario: https://www.spriters-resource.com/submitter/Frario/
Sun sprite by Tatermand: https://opengameart.org/content/space-game-art-pack-extended
Various Custom Kirby Ability and Robobot Suits spritesheets by Bowchers and alexmauricio57: https://www.deviantart.com/bowchersprincipal
Dark Meta Knight sprites by Bowchers and Duncan TheLieutenantSurgeSoulHunter67: https://www.deviantart.com/bowchersprincipal/art/Dark-meta-knight-sprite-sheet-7...
Elfilin by Kaiyolazr: https://www.spriters-resource.com/custom_edited/kirbycustoms/sheet/177892/
Old Ribbon by Spriter Theo: https://www.spriters-resource.com/custom_edited/kirbycustoms/sheet/192628/
New Ribbon by RedqueenAllison: https://www.deviantart.com/redqueenallison/art/KSSU-Style-Ribbon-Sprite-Sheet-63...
Spark Kirby by redballbomb: https://www.deviantart.com/redballbomb/art/Spark-Kirby-Recent-moves-866709057
Magolor by Moonja Red/KirbyTukicage https://www.spriters-resource.com/custom_edited/kirbycustoms/sheet/239238/
New Shadow Super Sword sprite edited by SubSandwich
Some sprites and audio for the secret bosses from the following:
Fecto Elfilis sprite by Kriyanceldt-WWTT: https://www.deviantart.com/kriyanceldt-wwtt
Sonic Frontiers by SEGA and Sonic Team
Castlevania: Symphony of the Night and Salamander by Konami
Pizza Tower by Tour De Pizza
ANTONBLAST by Summitsphere
JoJo's Bizarre Adventure (Arcade) by Capcom
Mario & Luigi Superstar Saga by Nintendo & AlphaDream
Spongebob Squarepants Battle For Bikini Bottom GBA by THQ and Vicarious Visions
Mario Pinball Land & Super Metroid by Nintendo
Slayers X: Terminal Aftermath: Vengance of the Slayer by Big Z Studios Inc. & No More Robots
Super Robot Wars D by Banpresto & Bandai Namco
Altered Beast by SEGA
The Binding of Isaac by Edmund McMillen & Nicalis
Mushroom Kingdom Fusion (sprites based on the Half-Life series by Valve) by Fusion Gameworks
Five Nights at Freddy's series by Scott Cawthon
Dyna Gear by Sammy Corporation
Monster Hunter series by Capcom
Every other sprite in the game is owned and created by HAL Laboratory and Nintendo
Special thanks to zuperZACH and Suit for beta testing.
And a very special thanks to the following:
MegaStrimp (STRIMP)
SubSandwich (SUB)
zuperZACH
ShadowKingSonic (BORB)
MonkeManLuke
Diamond (DIA)
GoraMonk (GORA)
Suit
thejokerdeluxe
Jammy
Shinton
Savi The Gamer
Snevil Grey
BlooBird/TheBlueBeetley
SideLineGames
And everyone else on from Strimp's Kitchen Discord
Keep in mind that I am a solo developer who's been working on these games for 3-4 years now, and that I'll accept any criticism, as long as it isn't blatantly trolling, ignorant, or hateful.
Please go check out the Strimp's Kitchen and Kirby's Cosmic Clash Discord servers, as their communities are what gave me motivation to continue working on this game.
Updated | 14 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | WaddleDev |
Genre | Platformer, Action |
Tags | 2D, Boss battle, boss-rush, cuphead, Fangame, hollow-knight, kirby, Singleplayer |
Download
Development log
- Update 2.0.114 days ago
- Update 1.2.056 days ago
- Update 1.1.575 days ago
- Update 1.1.478 days ago
- Update 1.1.383 days ago
- Update 1.1.284 days ago
- Update 1.1.187 days ago
- Update 1.1.089 days ago
Comments
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i haven't finished the demo yet (far from it) but i think you need to optimize your code... the demo uses almost 3 gigabytes of ram for me and makes my laptop super slow and laggy (also has way more frequent screen freezes in comparison to waddle knight 1), which feels a bit too much for a 2d game ;_;
Hi, finished the game up to like 70+ medals and loved the demo so far!
Just wanted to report a bug I'm experiencing, where I receive this error on startup:
Before this error started showing up, I had to restart my PC while in a boss fight. After restarting, I'm unable to start the game.
I found that deleting WKPsave.sv from the Users folder seems to resolve the issue, but I'm wondering if there's an alternate fix for this (of course, I do not want to lose save data if possible).
Thank you! I'll probably put my thoughts on gameplay related stuff later as well
Thanks, I'm glad you're enjoying the game so far!
Unfortunately, I don't think you'll be able to get your save data back by normal means, but if you can tell me which bosses you've gotten the medals on, I'd be happy to recreate your save file and send it to you!
I see, that's too bad.
Thanks for the kind offer, but I'll just take this as an opportunity to play through the game again! (also i dont remember which ones i got silver/gold on already so)
That said, I already share some sentiments of other commenters, so I'd like to share my thoughts on more specific aspects of the game:
The bosses do a very good job at teaching you to use new moves. This does make me wonder which ones are beatable without certain upgrades.
My favorite bosses include: Holo Defense API 2.0, Dark Nebula, Galactic Nova, Galacta Knight, Shadow Kirby, and Magolor. Shoutouts to Dark Matter's Revenge for being really fun and well designed but its one of those "glad its over, never doing this again" type of bosses (imma have to do it again for medals anyway)
Overall, a solid game so far and can't wait to see it completed! There's already so much content in this demo, it could already be treated as a full game in and of itself.
ive accidentally beaten moley to death before box boxer could join the battle and my game crashed
Wow, I didn't even know that was possible. I'll get that fixed, thanks!
I haven't finished this demo, but here are a few thoughts.
Negative first:
Positives:
Hey! Enjoyed Waddle Knight 1, and liking Waddle Knight 2 as well. I played WK1 with the benefit of it being just a couple months back, at the end of the patch cycle, so I sort of figured going into this one playing the demo there'd be some balance things. Figured I'd share some feedback from what I've played thus far, having reached Fire Dyna Blade.
The Good
The Bad
The Bosses
Thanks, I'm glad you've enjoyed it thus far! I'm about to go to sleep so I can't respond to everything here, but the Masked Dedede belly bounce into stars has been fixed in tomorrow's patch, along with a few other bugs, and the jump through platforms aren't programmed the best, and I will likely replace their code eventually. Fire Dyna Blade's big attack can also be dodged by hugging the opposite wall of the arena, then either Shade Dashing or Blocking the laser. The fire will still hurt you while it's fading away, so I think that's why it seems undodgable at first, but I could be wrong there. Thanks for the review, and I'll start working on making it better starting with tomorrow's patch!
Oof, honestly forgot that Block was a thing. I often played with it disabled because I was conflating side dashes with blocks. Adjusting the deadzones with my controller helped reduce misinputs, but I wonder if another/alternate input method would be good for that technique.
Ended up playing the rest to 100% completion on patch 1.1.
As you may have guessed, since I was willing to play to full completion: I liked this, a lot, and I'll be keeping a close eye on the full game. What you've put together for a demo has a boss roster that already puts a lot of full games, of any price range or studio, to shame - in quantity, and in quality.
I think the front half suffers from a certain lack of hitbox leniency and not having your tools yet, but when you get all the mobility upgrades and the range/damage buffs from Buddy 4 - that's when it all clicks, and things feel like they reach their peak. I would point out that bosses like Phan Phan are definitely more challenging in terms of moveset and patterns than Traitor Lord or Hive Knight (or really any non-Pantheon HK boss), and you have Monarch Wings and Shade Dash for those guys!
That being said, on top of the standouts I mentioned before, every boss from 21 onwards was fantastic. They were all just really fun, frenetic, and conceptually sound. Shoutouts to Daroach for being not too hard but really frantic and Dark Nebula for being totally redeemed.
28-30 are all particularly tough. I loved 28 and 30; I would echo CrankyTemplar's thoughts on the latter, as his video helped me find additional openings and get the Silver. 29 is fun too, but I would argue is actually the single most demanding fight in the game, even compared to the fights after. The 5-sword spin and the big petal pulse-in-and-out in phase 2, paired with the gaps in the bottom floor and lingering projectiles, is just a TON to juggle. If that's where you want him in the difficulty curve compared to the rest, I can't suggest you change much, though.
The bonus content behind the medals was the most fun I had with the game, which was the cherry on top to 100%ing.
Overall, this is great. I think design-wise these fights are very, very sound. I think it's a matter of shoring up the controls and hitboxes (coyote time, please!) and aligning the earlier bosses more with the upgrade curve at the start for the full release.
Impressive stuff.
Thanks, and good job getting 100%!
This was my first game I've made in Game Maker, so I'll likely remake the player's code and most if not all of these bosses code's from scratch for the full game, so there will be plenty of nerfs and buffs, and fixes to early hitboxes.
I maaaay have made Boss 29 a bit too hard... But I can't bring myself to nerf him, I like the flow of that guy's fight.
Low and high-key been looking forward to this demo every time you posted the WIPs!
epic! ill try it out, then give my thoughts later
still havent finished my lengthy comment, and that's probably a good thing since the patch im playing on is so broken lmao (i kid you not i beat one of the bosses in 18 seconds with pre-overhaul roboburt)
edit: wow pre patch robo burt is BROKEN im so mad i did all the bosses before [boss that grants you robo-burt when defeated] legit and died so much lmao
(yes im gonna download the patch later, but first im gonna have some fun with cracked roboburt)
(i gave up on the very lengthy comment sorry)
oh hey version 1.2.0 i should check that out